Sowing results 3 out of 3
Coding for Teens - S101: Python 1 Course (Ages 13 - 18) @ Grassroots Club
11 Nov - 01:00 PM
Singapore
Learn Python While Enhancing Your Child’s Understanding of Mathematics
Consistently ranked #1 as the “Most Popular Coding Language“, learning Python will enable your child to build programs that are used widely today in many domains; Eg. Web Development, Data Science, and Artificial Intelligence.
In this program specifically designed based on the GCE "O" and "A" levels Mathematics curriculum, Mathematics will be used as the context through which students pick up Python programming skills. They will learn how to develop a simultaneous or quadratic equation solver, program Monte Carlo simulations, and more, leading to a better understanding of these complex and abstract Mathematical concepts.
This powerful synergistic pairing of Math and Programming, developed by Coding Lab's Award-Winning team of curriculum advisors, has been tested in selected MOE schools and proven to provide students a solid foundation in both.
Course Outline
Introduction to Python: Simultaneous Equations are EasyLearn to install, setup and run PythonBasic Syntax and VariablesNumerical data and Mathematics operatorsDevelop a simultaneous equation solver program
Booleans and Conditionals: Solving Quadratic EquationsLearn booleans and conditionalsSyntax of if, if-then-else, if and elifLogical operators and truth tablesDevelop a quadratic equation solver program
While LoopsUsing while loopsApplying while loops to Mathematics (Eg. Prime numbers, Fibonacci sequence)
Using Modules and LibrariesRandom numbersPlotting graphs with MatplotlibModelling probability by developing a roulette game simulator and plotting the results
Hackathon and ChallengesTimed Challenges for students to stretch their abilities
Fees: $445 (*Early Bird $395)
All equipment provided.
*Up till 10 days before the course starts
Coding for Kids - P102: Scratch 2 Course (Ages 7 - 12) @ Grassroots Club (2 Full-Day Camp)
06 Sep - 09:30 AM
Singapore
Advance to the next Scratch Level
Level Up your Scratch skills: Scratch 2 is a natural progression for students to hone their skills from Scratch 1. Your child will be able to reiterate concepts with more challenging activities (practice makes perfect!) and realize their childhood dreams of building the coolest game or exciting blockbuster-like animation.
Combining game design fundamentals and in-depth programming knowledge, they will design their own animations and culminate in creating a project of their own during the exciting hackathon. Want to find out more? Check out our FAQs.
"Javen had lots of fun during every single lesson and it was quite interesting to see his work; I would have never thought that he would be able to come up with something like that, at his age." - Adeline, Mother of Javen (8)
Coding for Teens - S111: Python 2 (Python Meets Mathematics) @ Upp Bukit Timah
08 Jan - 04:00 PM
Singapore
(S111) Python Meets Mathematics 2 - Further Develop your Child’s Structured Thinking Process (Ages 13-16)
Taking Mathematical Simulations to the next level, students who have completed S101 will now be performing even more Monte Carlo Simulations, experimenting with Probability, and practicing statistical modelling.
This course furthers their understanding of Python (Consistently ranked #1 as the “Most Popular Coding Language"), introducing them to concepts such as Functions, Lists, and Strings. Students will be expected to apply programming to model Mathematical simulations. Improving code efficiency will play a huge part in this module.
This powerful pairing of Math and Programming not only allows your child to build a solid foundation in both but also most importantly, to understand how Math is applicable in the Real World.
Our proprietary curriculum, developed by Coding Lab’s Award-Winning team of curriculum advisors has been tested in selected MOE schools in Singapore and is based on the GCE "O" Level and "A" Level Mathematics curriculum.
Watch our students in action: https://youtu.be/u4BG9fQFTuA
Course Outline
FunctionsLearn how to define and use your own functionsIntroduction to the different types of functionsModularise an earlier program with functionsAdditional Math challenges (Eg. Factorials, Prime numbers)
ListsIntroduction to data structuresCreating and using listsDeveloping a shopping cart programAdditional Math challenges (Eg. Superspeed Prime Numbers generator, dice-rolling probability experiments)
Strings, Dictionaries, Range and For LoopsUnderstanding Strings as a listCreating and using dictionariesUsing For loopsDeveloping a text analysis program
More Useful LibrariesInstalling additional Python libraries/ modulesUsing matplotlibUsing numpyPlotting of functions and equations (reinforcement of concepts from Math Class)Actuarial consultant - Use Statistics and Probability to determine if your client should launch a product
Hackathon & ChallengesTimed challenges for students to stretch their abilities
Fees: $445 (*Early Bird $395)
Students must have completed S101: Python Meets Mathematics in order to enrol for this module. Otherwise, a placement test is required.
All equipment provided.
*Up till 10 days before the course starts